

With the visual design we aim to move away from the standard vampire type. When you are fighting a battle and about to lose, keep your more powerful units away from her or you might encounter them as Ghouls during a later encounter. This way it is a reverse style of resurgence with no post battle healing frustration for victorious players facing Deathbringers.Īlthough not the hardest hitting melee unit in terms of physical strength, the Deathbringer has a phase like ability and backstab, making her a very dangerous opponent. There is no infection through mere damage (this would be OP and bring about the Ghoul apocalypse a little too easily J ). If the other side wins, the corpses are considered to have been burned. If the cursed unit is then killed, it will come back as a Ghoul under the Necromancer player’s command after combat, if that player is victorious. To try address these we’ve changed the design so that the Deathbringer can curse units during combat. Although this is a strategically interesting and powerful ability, some of you pointed out issues around dealing with infected units in your ranks, such as how easily they could be cured and how much of a burden it would be for non-necromancer players to have undead-ified units under their control. The Deathbringer was designed to be able transform enemy units into ghouls during battle.
